I'm a big Dragon Ball Z fan, and have been for many years. Since the game doesn't follow the series' story, a blessed change really, there isn't really a lot of need for exposition, though I do have to say, I enjoyed the play-by-play commentary during the World Tournament Modes. The music is the standard Dragon Ball Z fare, and the voiceovers sound right, but are restricted to the one or two lines spoken at the beginning and ends of fights. Sound is okay, but is far from anything to write home about. Even the fighters themselves tend to have a bit more definition than most DBZ games. The environments seem more realistic, well, if you don't consider the outlandish style of the various landscapes that come from the series, that is. While most games stick with cel-shaded techniques, this game seems to go by a slightly different approach that gives the look a bit more depth. I have to say, one aspect of Raging Blast 2 that really stands out are the visuals. This really begs a few questions, like 1) why put the effort into making the game, and 2) which fans who didn't buy the first one might want to get the sequel? Dragon Ball: Raging Blast 2 is the latest entry in a short list of DBZ fighters for the Xbox 360, and while it is pretty and it does have a different take on the the Story Mode, it doesn't really seem to offer anything new above and beyond last year's Raging Blast.